Airsoft Game Rules

Airsoft Definition

An Airsoft device is a precision sporting device designed to safely propel a plastic bead or ball (commonly now as a BB) at speeds in the region of 100 meters per second. Airsoft  rounds and devices are incapable of producing the energy required to cause harm (pierce skin) and as such are suitable for player-to-player “tagging”. Airsoft is three times less powerful than paintball and therefore not as impactful when tagged.


Safety First

As Airsoft players and enthusiasts ourselves, we understand the sport of airsoft and aim to provide a safe yet challenging venue for both experienced and first time gamers. We hold maintaining the integrity and enjoyment of the sport of Airsoft, the safety of its players and the general public who come into contact with the site and sport as our utmost priority. Any players not respecting the site’s rules will be removed from the game and may be asked to leave the venue in extreme circumstances.

RHA Official WaiverAirsoft is a fantastic hobby or activity for recreational players and non-enthusiasts. For your enjoyment, we ask all players to respect the venues rules, listen carefully to the Game Briefing and respect the Marshal’s decisions without question and you will enjoy an action packed day of adrenalin fueled fun in the outdoors.  

Please download, sign and present at reception. We also have copies available at reception but for players under 16 years of age, this Waiver must be signed by the parent of every child participating on their first visit. The Minimum age permitted to play airsoft at Redhills is strictly 11 years of age. (Proof of Age may be asked for)



ALL Airsoft RIFs: 328fps. All equipment will be Chronographed with site magazine & 0.2gm bb with hop ups fully off at the start of an event and are subject to random chrono testing at any time throughout the day. We reserve the right NOT to allow the use of any RIF over the FPS limit. Some areas of the game area are single shot only therefore weapons that are incapable of firing on single shot will not be allowed to be fired in those areas. For normal days, unless advertised otherwise, there are no ammo limits. Any questions regarding FPS please contact us directly.

HPA users will be chrono’ed with their BB of choice and once under 1 Joule it will be permitted for use and the valve locked with a cable tie. You will be asked to leave your valve key with the Marshal responsible for Chronographing.


Safety Rules

  1. Goggles must completely cover the eyes i.e. no gaps to the front or side
  2. Full Face Protection (Eye and Mouth) must be worn at all times unless in designated Safe Zone areas – This is an Insurance requirement – no exceptions. It is recommended you wear the minimum of eye protection at all times. If your goggles fog up, return to safe zone, do not remove whilst in the live game zone
  3. Acceptable Lower Face Protection –  Hard Lower or Full Face is required – Mesh is permitted.
  4. Ankle Boots are recommended
  5. You must register before you gear up and receive your PIN (Player Identification Number) for gaming and Chronographing
  6. Minimum age is 11. Young gun players up to 16 years of age (i.e. between 11- 15 years ) must be accompanied by an adult guardian and a waiver signed on their behalf. It is at the discretion of the management whether a child (11-15) will be permitted to play on their own without a guardian on their first visit. Please enquire if unsure at time of booking
  7. Remove Magazines and discharge your RIF before entering the Safe Zone
  8. Pistols may remain with magazines in if they are holstered and on safe
  9. 203 Launchers, grenades of any type and other such devices must be left outside the Safe Zone if not discharged in game. They must not be loaded in the Safe Zone
  10. Players must display team identification band and player number at all times
  11. If you are requested to identify your team colour by another player you do not have to reply but if you do you must not lie about your team colour
  12. Personal belongings are your responsibility and are left at own risk. If you find equipment or parts, accessories etc in the game field, hand them into a Marshal for the Lost and Found Box
  13. No climbing, jumping or moving doors, windows, props or barriers. Stay in bounds i.e. respect blue rope/ taped boundaries, fenced or partially fenced areas. Do not climb over cover, hoarding, out of trenches, over sandbags etc,
  14. Aggressive or physical behaviour towards Marshals, staff or other players will not be tolerated and will result in immediate expulsion from the site without refund
  15. The Marshals decisions are final and are to be respected at all times

Specific Gaming Rules

  1. TAKE YOUR HITS!! Airsoft is a game of honour. All parts of your body and equipment count when hit by a direct shot. The onus is on YOU to ensure you feel, anticipate, listen out for and take every single hit and to play in a manner that shows respect for the sport, the venue and the players you come into contact with. At RHA we have a very experienced Marshal team, who are also gamers themselves. We have seen it all, heard it all and have adopted various systems to catch out unsportsmanlike play and players. Discreetly report the issue and let us do our job and don’t let small issues ruin your day.
  2. When hit you raise your hand immediately. You MUST shout hit loud and raise your arm high to avoid overkill and to let the player know they have hit you. Should you have issues with the hit then you must address it through a Marshal and not the player. IF IN DOUBT TAKE THE HIT!!
  3. If you experience issues for whatever reason on the field, you are not permitted to call out a player. Address issues through the Marshals, we will not take your word for what happened if we didn’t see the incident but we will take your query seriously and keep an eye on the reported player. Our experience is that if a player is constantly playing in an unsportsmanlike manner, they will be caught out eventually and dealt with in due course.
  4.  We reserve the right to check players on their hit taking as well as carry out random chrono throughout the day. You may or may not have been reported so if you are playing by the rules and taking your hits you will have nothing to worry about.
  5. Hit Checking is necessary and ensures a good standard of play where players who are having issues with other players can report the issue and have it dealt with. Whilst some players may find it frustrating it serves as a very useful system from which no player – new or experienced, regular or new to the site is exempt from.
  6. Players who do not raise their hand immediately and who look around or continue to play will be requested to re-spawn on their first offence. Should this continue, players will be requested to sit out games or in severe cases requested to leave the site
  7. Aggressive behaviour will not be tolerated, report frustrations to a Marshal.
  8. No shouting, if you have an issue with the site or another player address it to your team leader or Marshal by calling “Marshal”
  9. No blind firing, you must have the target in your sites down through the barrel of your gun. You are not permitted to jump and fire, the most you are allowed do is rise up on your tippy toes.
  10. If you are tall enough to fire over any walls (ie properly sighting your gun) you cannot engage a player within 5 metres from your position
  11. No deliberate head shots and avoid head shots close up. Train your RIF low when coming around corners etc.
  12. If a burst fire game, it is always single shot when shooting into, out of or in a white stone building or into the tower (burst is allowed out of the tower)
  13. Always single shot close up and aim at upper thorso or lower
  14. We encourage all players to offer the BANG KILL RULE when close up. It is not mandatory* to offer or take but if you have the obvious advantage on a player and can shout ‘BANG’ rather than shoot them close up but we encourage you to do so. Always be prepared to engage the player in case they are not willing to accept the Bang kill
  15. *Head shot Bang kills are mandatory sub 3 metres if the only shot that can be taken is a head shot.
  16. Dual Hits – ie Both players fire at each other and hit each other at pretty much the same time. If a player has fired and hit you before you have hit them and it is a close call, offer to respawn. If undecided amongst two players, Marshals will rule both players go to respawn
  17. Burst fire only ie (3-5 rounds) no spraying. At RHA we play mostly single fire games particularly with large numbers
  18. Dead players don’t talk or signal until they have respawned
  19. When hit shout “hit”, put your arm or gun up in the air and return to re-spawn
  20. Call Dead Man/ Woman coming around corners
  21. Re-spawn quickly when hit, do not hang around the game area
  22. You must respawn the most direct route back to your spawn
  23. Ricochets do not count but if in doubt take the hit
  24. Friendly fire counts, both players re-spawn
  25. Simulated Knife Kills – Plastic dummy knives not required, tap on either arm is sufficient to knife kill a player. Knife Kills are silent, you do not shout hit
  26. Gun hits count, no dropping to secondary, respawn
  27. When eliminated from a game, return immediately to the Safe Zone
  28. You must always re-spawn at the designated areas only and touch off the spawn
  29. You are not permitted to pass by the half way point of a window ledge with your head or over a wall such as the tower. Your RIF may as long as your head doesn’t
  30. Do not go out of bounds
  31. Other rules may apply and certain additional rules may apply for special events or may be added at any point and not posted here or across any other mediums.
  32. For your benefit and enjoyment make sure to LISTEN TO YOUR SAFETY AND GAME BRIEF and ask questions if unsure

Other Airsoft Equipment

  1. The following Airsoft Grenade devices are permitted at RHA – Thunder B (Sound Flash), Cyclone/ Tornado, and Kimera Grenades. BFG (Blank Firing Grenades) are prohibited. Any device not listed above must be inspected by the game marshals before use
  2. If a grenade (including Launchers) is detonated in a room you are in then you are deemed hit whether hit by a BB or not. Rooms are those within the white stone buildings. All other areas are considered open areas so the 5 metre kill radius applies.
  3. In an open area you are deemed hit if you are within 5 metres of where the blast occurred whether you are hit by a BB or not unless fully behind hard cover when the grenade detonates
  4. Airsoft Grenade Launchers such as 203s are permitted but there are strict rules to using them, see below.
  5. You must call 203 before pulling the trigger and the majority of BBs must go into the room. Any player in the room is eliminated if the shot is fired within 2 metres of the door/window/ opening. If you fire a 203 further than 2 metres away from the door/window/opening then any player within a metre of the door frame inside the room is eliminated.
  6. In open areas 203s are directional so you must be hit by a BB in that situation similar to someone firing at you with a RIF. You must call 203 as with non-directional 203s above.
  7. Airsoft Grenades must be thrown under arm, and not modified or drilled
  8. You are permitted to grenade over a wall but the grenade must be dropped over the wall and not lobbed or thrown